7pi3 Method

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7pi3 Method
7pi3 Method
7pi3 Method
Abbreviation 7pi3
Author(s) Yiannis Laouris
Organization(s) Future Worlds Center
Target Learners of all levels but especially younger
Established 2016
Num Served still <100
Website www.


7pi3 Method is an innovative educational approach to teaching invented by Yiannis Laouris and his team at Future Worlds Center. It has been developed for introducing IT and technology in an inspiring, humanistic and educationally efficient manner in its core, but it can be applied to all educational settings. The basic concept is an expansion

The Method serves the following purposes:

  1. As guideline how to shape a single Lesson Plan to render it multi-dimensional.
  2. As a formula for developing Learning Objects.
  3. As


A Multi-dimensional Approach

7pi3, reads “seven π cubic” revolutionizes the concept of education in many ways.The constant π, considered by many a letter of the creator’s (or God’s) alphabet is encountered everywhere in the universe. The creators of 7pi3 ground their invention in years of research that aimed to identify those minimum key elements that characterize a system of future education that is humane, evolutionary, and resilient. For practical reasons, these have been classified across three axes, but one can also work using less or more dimensions. The central system is defined across three: (1) Roles that a learner should engage in; (2) The basic Skills that should be acquired; and (3) the Values that should be embraced. The 7pi3 Method can be used as a formula, template or standard to guide the drafting of a single lesson plan or of an entire curriculum.


# Skill(s) Description
1 Curiosity

Creativity Imagination

Curiosity is a prerequisite for creativity, imagination and ultimately the acquisition of knowledge. Best way to stimulate these skills is by asking questions, offering feedback and encouraging googling (nobody knows everything).
2 Enthusiasm

Initiative Entrepreneurialism

Learning should be as pleasant as play; learners should be enthusiastic and inspired.
3 Problem Solving A cognitive but also practical process in the sense that the learner should attempt to recognize, identify and define the challenge, and then discover, or invent means and tools to solve it. 7pi3 adds one more step in the theory of problem solving, i.e., to actually deliver (publish) the result.
4 Coding These include information-, Ęmedia-, and ICT literacy. Past European Commissioner, Neelie Kroes, positioned coding as a top skill for future citizens.
Communication
5 Team work Must learn to collaborate toward the team goals in an informal, and tension-free environment. Effective collaboration and cooperation requires new methodologies and technologies designed specifically to harness the collective intelligence and collective wisdom of groups. Review and evaluate other team membersŐ achievements as well as accept feedback from others. Invite them to be open to trying new approaches by suggesting them.
Collaboration
6 Design In every single learning module, all steps should be included, i.e., always complement theoretical knowledge not just with a project but with a real world product, designed and published (or otherwise made available to others)
Production
Publication
7 Real-world relevance Projects in class should never be out of the worldŐs context. Always relevant and useful. Ideally, requested by ŇclientsÓ from the outside world. In addition, every project/product proposed should have some social angle; at least the opportunity to discuss it.
Social Responsibility


The Need