7pi3 Method: Difference between revisions

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The 7pi3 Method can be used as a formula, template or standard to guide the drafting of a single lesson plan or of an entire curriculum.
The 7pi3 Method can be used as a formula, template or standard to guide the drafting of a single lesson plan or of an entire curriculum.


====Skills====
===Roles===
{| class="wikitable"
! #
! Role(s)
! Description
|-
| 1
| Learner
Student
| The standard, conventional role.
Learner is a receiver.
Learner is evaluated by teacher and peers.
|-
| 2
| Teacher
Instructor
Mentor
Supporter
Facilitator
| Learner teaches a curriculum module to at least one more student.
Verifies his/her own learning; process also serves to monitor oneŐs progress because ability to teach is evaluated by the (receiving) peer(s).
Every learner is expected to mentor at least one other learner for a defined (preferably longer than shorter) period. The mentorship can take different formats
|-
| 3
| Visionary
Designer
Author
Producer
| Curriculum modules consist of sample projects, which leave ample space for creativity. Learners are encouraged to innovate, envision and define their own project(s) and go through the process of designing a prototype before they actually implement it.
The code/design/product/project is always published (most probably in the web or cloud). Learners are also involved in the development of new lesson plans.
Advanced examples: Build the robot; 3D print the design; construct the product; burn the code in chips or printed circuits.
|-
| 4
| Project Manager
Leader
| Every kid should be given opportunity to lead a team and manage at least a small task or project.
Assigning roles and tasks to others.
Establishing milestones.
Monitoring progress.
|-
| 5
| Promoter
Spokesman
| In todayŐs world, citizens need to be vocal and engage in public speaking, develop their arguments and promote their ideas and projects.
Kids use video to record their presentations, promotions, teachings, etc. They maintain their own channel(s).
|-
| 6
| Evaluator
Critic
| Both individually, as well as in groups, learners are expected to evaluate their own and each otherŐs works through a critical eye. In the ICT world, the relevant process is called Ňdebugging,Ó and learners are invited to debug real applications.
|-
| 7
| Meta-observer
Meta-thinker
| Reflect and talk about oneŐs learning. Studies have shown that learners who ŇreflectÓ on their own learning, achieve higher levels of retention and create more connections between knowledge bits.
|}
 
===Skills===
{| class="wikitable"
{| class="wikitable"
! #
! #
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| Projects in class should never be out of the worldŐs context. Always relevant and useful. Ideally, requested by ŇclientsÓ from the outside world. In addition, every project/product proposed should have some social angle; at least the opportunity to discuss it.
| Projects in class should never be out of the worldŐs context. Always relevant and useful. Ideally, requested by ŇclientsÓ from the outside world. In addition, every project/product proposed should have some social angle; at least the opportunity to discuss it.
|}
|}


==The Need==
==The Need==

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